PATCH NOTES: 1.0.71039

Gear

  • Added the NEW 37mm Primary Weapon – can be found in runs or purchased in the Sleepwalker Network for 1400 E-115 (requires Sleepwalker Rank 6)

THE NEW 37mm PRIMARY WEAPON

Gameplay

  • Reloading a weapon is no longer cancelled when switching weapons

    • Weapon reload times have been increased across the board to encourage weapon switching

  • Heavy Shell – Fixed collision blocking the battery allowing you to shoot the panel and battery to kill the Heavy Shell

  • Fixed an issue where enemy weak points would pop off automatically when the player moved away from enemies at a distance

  • Fixed an issue where not all ability weapons were throwable

  • Added a new “5th column” variant of the Heavy Shell

General

  • Improved end game flow, the final cinematic now flows directly into credits which loops back into a new run so players can continue playing after completing the game

    • Runs made after finishing the game contain new enemy layouts and combinations. Any enemy faction can be present on any map.

  • Added a second vehicle control scheme for controllers and KB&M named “Camera Relative”

  • TankHead enemy waves now spawn by crawling out of the ground

  • Fixed an issue where any attachable item can be placed into any socket if it’s “carried”

  • Fixed an issue where collectible models may disappear from the world if they're inspected while the player is moving

  • Fixed an issue where taken down Defense Turrets come back to life after being unloaded and loaded back again

  • Fixed an issue where wave Heavy Tanks would spawn without VFX

  • Fixed an issue where an E115 Canister wasn’t able to be collected at a Scrapbelt micro POI

  • Fixed an issue where the XeSS Mode’s option were ordered differently than DLSS and FSR

  • Added XeSS Ultra Performance, Ultra Quality and Anti Aliasing modes

  • Added DLSS DLAA mode

  • Added option to turn off Nanite Tessellation in video settings

  • Memory and Performance Improvements

  • Fixed an issue with grass and temporal anti-aliasing

  • Fixed an issue where there were two Light Tanks in the final cinematic of NG+

  • Fixed an issue where radiation VFX was invisible on Low settings

  • Removed XP reward information from Additional Objectives on the Map Table’s Mission Details panel

  • Added XP reward information for collected Persona Materials on Mission Summary screens

  • Fixed an issue where XP reward information would show inconsistently on Mission Summary screens - only XP earned for completed objectives is shown now

  • Added some collision to the Landship to prevent players from getting stuck inside walls

  • Fixed an issue where speed wheels had wrong materials after they have been damaged, then attached to the Light Tank, and then repaired

The Monolith

  • Added new visuals and audio to help players identify upcoming debris throws

  • Added an explosive laser attack

  • Monolith will dash across the arena when player gets too close

The Cryptwalker

  • Fixed an issue where the sleeping Cryptwalker was smaller than the alive version

  • Improved 2nd phase behaviors

Environment

  • Fixed collision on deployment pad that caused the Light Tank to not touch the ground

  • Fixed missing highway wall in the Ashbelt

  • Fixed floating debris in the Ashbelt

  • Removed placeholder collectible found in the Ashbelt

  • Improved collision complexity with foliage

  • Fixed an issue where the environments in the flashback sequences would appear too dark on low settings

  • Fixed an issue where moths would cluster closely over time

  • Fixed collision on the Guardhouse wall in the third flashback to prevent players from jumping over it and getting stuck

  • Fixed the E115 Shop popping in at a close distance on all maps

Audio

  • Fixed sound for player controlled turrets

  • Fixed sound disappearing during flashback sequences

  • Fixed pigeon sounds not playing when they fly away in the third flashback

  • Fixed an issue where game sounds would play over the pause menu if it was opened through the game menu

  • Sound pass on some flashback’s cinematics

  • Added end game/credits music

  • Heavy Shell – added stomp SFX