
PATCH NOTES: 1.0.71039
Gear
Added the NEW 37mm Primary Weapon – can be found in runs or purchased in the Sleepwalker Network for 1400 E-115 (requires Sleepwalker Rank 6)
THE NEW 37mm PRIMARY WEAPON
Gameplay
Reloading a weapon is no longer cancelled when switching weapons
Weapon reload times have been increased across the board to encourage weapon switching
Heavy Shell – Fixed collision blocking the battery allowing you to shoot the panel and battery to kill the Heavy Shell
Fixed an issue where enemy weak points would pop off automatically when the player moved away from enemies at a distance
Fixed an issue where not all ability weapons were throwable
Added a new “5th column” variant of the Heavy Shell
General
Improved end game flow, the final cinematic now flows directly into credits which loops back into a new run so players can continue playing after completing the game
Runs made after finishing the game contain new enemy layouts and combinations. Any enemy faction can be present on any map.
Added a second vehicle control scheme for controllers and KB&M named “Camera Relative”
TankHead enemy waves now spawn by crawling out of the ground
Fixed an issue where any attachable item can be placed into any socket if it’s “carried”
Fixed an issue where collectible models may disappear from the world if they're inspected while the player is moving
Fixed an issue where taken down Defense Turrets come back to life after being unloaded and loaded back again
Fixed an issue where wave Heavy Tanks would spawn without VFX
Fixed an issue where an E115 Canister wasn’t able to be collected at a Scrapbelt micro POI
Fixed an issue where the XeSS Mode’s option were ordered differently than DLSS and FSR
Added XeSS Ultra Performance, Ultra Quality and Anti Aliasing modes
Added DLSS DLAA mode
Added option to turn off Nanite Tessellation in video settings
Memory and Performance Improvements
Fixed an issue with grass and temporal anti-aliasing
Fixed an issue where there were two Light Tanks in the final cinematic of NG+
Fixed an issue where radiation VFX was invisible on Low settings
Removed XP reward information from Additional Objectives on the Map Table’s Mission Details panel
Added XP reward information for collected Persona Materials on Mission Summary screens
Fixed an issue where XP reward information would show inconsistently on Mission Summary screens - only XP earned for completed objectives is shown now
Added some collision to the Landship to prevent players from getting stuck inside walls
Fixed an issue where speed wheels had wrong materials after they have been damaged, then attached to the Light Tank, and then repaired
The Monolith
Added new visuals and audio to help players identify upcoming debris throws
Added an explosive laser attack
Monolith will dash across the arena when player gets too close
The Cryptwalker
Fixed an issue where the sleeping Cryptwalker was smaller than the alive version
Improved 2nd phase behaviors
Environment
Fixed collision on deployment pad that caused the Light Tank to not touch the ground
Fixed missing highway wall in the Ashbelt
Fixed floating debris in the Ashbelt
Removed placeholder collectible found in the Ashbelt
Improved collision complexity with foliage
Fixed an issue where the environments in the flashback sequences would appear too dark on low settings
Fixed an issue where moths would cluster closely over time
Fixed collision on the Guardhouse wall in the third flashback to prevent players from jumping over it and getting stuck
Fixed the E115 Shop popping in at a close distance on all maps
Audio
Fixed sound for player controlled turrets
Fixed sound disappearing during flashback sequences
Fixed pigeon sounds not playing when they fly away in the third flashback
Fixed an issue where game sounds would play over the pause menu if it was opened through the game menu
Sound pass on some flashback’s cinematics
Added end game/credits music
Heavy Shell – added stomp SFX